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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 10
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Figure 10.8.tif
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2004-11-15
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The first bounding volume This is then divided into eight encloses the entire scene. chidren of equal size. - - i - - - - - H- - FN - - The process continues with each branch having eight more children.